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    Best practices and metrics for virtual reality user interfaces

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    Byam_J_2019.pdf
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    Author
    Byam, Jay
    Chair
    Chappell, Glenn
    Committee
    Lawlor, Orion
    Metzgar, Jonathan
    Metadata
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    URI
    http://hdl.handle.net/11122/10968
    Abstract
    Virtual Reality (VR) technology has become increasingly effective and accessible within the past decade [15]. With this increase in the technology’s prevalence and cultural significance, certain interaction techniques and design choices have emerged as the most widely used and recommended. This research effort employs a VR experiment in which multiple selection methods, interface placements, and navigation techniques are compared side-by-side, and performance metrics and preference data are collected. Both best practice and to-be-avoided methods are examined, and the performance and preference data is analyzed. Determinations made based on the data gathered are partly in-line with expectations according to best practices, partly inconclusive, and partly contrary to the expected performance and preference results. Results suggest that virtual laser pointers and tapping are equally recommendable selection methods for most VR experiences, hand-mounted menus produce the best results overall, and despite performance advantages, joystick navigation should be avoided in VR due to user comfort concerns.
    Description
    Master's Project (M.S.) University of Alaska Fairbanks, 2019
    Date
    2019-12
    Type
    Master's Project
    Collections
    Computer Science

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