Best practices and metrics for virtual reality user interfaces
dc.contributor.author | Byam, Jay | |
dc.date.accessioned | 2020-04-09T01:05:55Z | |
dc.date.available | 2020-04-09T01:05:55Z | |
dc.date.issued | 2019-12 | |
dc.identifier.uri | http://hdl.handle.net/11122/10968 | |
dc.description | Master's Project (M.S.) University of Alaska Fairbanks, 2019 | en_US |
dc.description.abstract | Virtual Reality (VR) technology has become increasingly effective and accessible within the past decade [15]. With this increase in the technology’s prevalence and cultural significance, certain interaction techniques and design choices have emerged as the most widely used and recommended. This research effort employs a VR experiment in which multiple selection methods, interface placements, and navigation techniques are compared side-by-side, and performance metrics and preference data are collected. Both best practice and to-be-avoided methods are examined, and the performance and preference data is analyzed. Determinations made based on the data gathered are partly in-line with expectations according to best practices, partly inconclusive, and partly contrary to the expected performance and preference results. Results suggest that virtual laser pointers and tapping are equally recommendable selection methods for most VR experiences, hand-mounted menus produce the best results overall, and despite performance advantages, joystick navigation should be avoided in VR due to user comfort concerns. | en_US |
dc.language.iso | en_US | en_US |
dc.title | Best practices and metrics for virtual reality user interfaces | en_US |
dc.type | Master's Project | en_US |
dc.type.degree | ms | en_US |
dc.identifier.department | Department of Computer Science | en_US |
dc.contributor.chair | Chappell, Glenn | |
dc.contributor.committee | Lawlor, Orion | |
dc.contributor.committee | Metzgar, Jonathan | |
refterms.dateFOA | 2020-04-09T01:05:55Z |