Show simple item record

dc.contributor.authorByam, Jay
dc.date.accessioned2020-04-09T01:05:55Z
dc.date.available2020-04-09T01:05:55Z
dc.date.issued2019-12
dc.identifier.urihttp://hdl.handle.net/11122/10968
dc.descriptionMaster's Project (M.S.) University of Alaska Fairbanks, 2019en_US
dc.description.abstractVirtual Reality (VR) technology has become increasingly effective and accessible within the past decade [15]. With this increase in the technology’s prevalence and cultural significance, certain interaction techniques and design choices have emerged as the most widely used and recommended. This research effort employs a VR experiment in which multiple selection methods, interface placements, and navigation techniques are compared side-by-side, and performance metrics and preference data are collected. Both best practice and to-be-avoided methods are examined, and the performance and preference data is analyzed. Determinations made based on the data gathered are partly in-line with expectations according to best practices, partly inconclusive, and partly contrary to the expected performance and preference results. Results suggest that virtual laser pointers and tapping are equally recommendable selection methods for most VR experiences, hand-mounted menus produce the best results overall, and despite performance advantages, joystick navigation should be avoided in VR due to user comfort concerns.en_US
dc.language.isoen_USen_US
dc.titleBest practices and metrics for virtual reality user interfacesen_US
dc.typeMaster's Projecten_US
dc.type.degreemsen_US
dc.identifier.departmentDepartment of Computer Scienceen_US
dc.contributor.chairChappell, Glenn
dc.contributor.committeeLawlor, Orion
dc.contributor.committeeMetzgar, Jonathan
refterms.dateFOA2020-04-09T01:05:55Z


Files in this item

Thumbnail
Name:
Byam_J_2019.pdf
Size:
2.085Mb
Format:
PDF

This item appears in the following Collection(s)

Show simple item record