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dc.contributor.authorIschenko, Inna
dc.date.accessioned2022-03-11T00:08:47Z
dc.date.available2022-03-11T00:08:47Z
dc.date.issued2010-05
dc.identifier.urihttp://hdl.handle.net/11122/12738
dc.descriptionThesis (M.A.) University of Alaska Fairbanks, 2010en_US
dc.description.abstract"Just like with face-to-face conversations, the discussions that occur online can take a wrong turn and spiral into a conflict. The study utilized content analysis methods on computer-mediated talk via World of Warcraft forums. The research focuses on the verbal tactics used by players for avoidance, cooperation and competition conflict management styles. The results of the study showed that in the observed forum the outcome of the conversations that contain elements of conflict could not be foreseen through the use of verbal tactics that represent certain conflict management behavior. The duality of the forum was examined with the use of structuration theory. Some of the rules and resources that contributed to the understanding of the observed community were need for identification, use of proper grammar and spelling, and experience level. While replying to the posts, forum members focused on responding to the user, not just the question posted. Thus, the identifiable features (e.g., avatar's level) were referenced. The appropriation of players' experience as a credibility resource was apparent in the comments when one's game skills and knowledge were challenged"--Leaf iiien_US
dc.description.tableofcontents1. Review of related literature -- 1.1. Introduction -- 1.2. Computer-mediated communication -- 1.2.1. Computer-mediated communication vs. face-to-face communication -- 1.2.2. Social information processing theory (SIP) -- 1.3. Anonymity -- 1.4. Flaming and uninhibited behavior -- 1.5. Arguing and conflict online -- 1.6. Massively-multiplayer online game of World of Warcraft -- 1.7. Community engagement and forums -- 2. Research methodologies -- 2.1. Theoretical perspective -- 2.2. Research design -- 2.2.1. Conflict management styles -- 2.2.2. Content analysis -- 2.2.3. Grounded theory -- 2.2.4. Data collection -- 3. Results -- 3.1. Conversation outcomes -- 3.2. Conflict management verbal tactics -- 3.2.1. Avoidance category -- 3.2.2. Cooperation category -- 3.2.3. Competition -- 3.3. Rules and resources of community -- 3.3.1. Contradicting structures -- 3.3.2. Anonymity -- 3.3.3. Credibility -- 3.3.4. Adapting to the rules -- 3.3.5. Group norms through interaction -- 4. Discussion -- 4.1. Conclusions -- Conclusion one -- 4.1.2. Conclusion two -- 4.1.3. Conclusion three -- 4.2. Limitations and future research -- References -- Appendices.en_US
dc.language.isoen_USen_US
dc.subjectTelematicsen_US
dc.subjectComputer bulletin boardsen_US
dc.subjectElectronic discussion groupsen_US
dc.subjectOnline chat groupsen_US
dc.subjectWorld of Warcraften_US
dc.subjectComputer network resourcesen_US
dc.subjectCommunication and technologyen_US
dc.subjectConflict managementen_US
dc.subject.otherMaster of Arts in Communicationen_US
dc.titleZerging newbs: conflict tactics for MMORGP forumsen_US
dc.typeThesisen_US
dc.type.degreemaen_US
dc.identifier.departmentDepartment of Communicationen_US
refterms.dateFOA2022-03-11T00:08:48Z


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