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dc.contributor.authorAndrews, Aaron
dc.date.accessioned2014-05-08T22:18:54Z
dc.date.available2014-05-08T22:18:54Z
dc.date.issued2014-04-29
dc.identifier.urihttp://hdl.handle.net/11122/3438
dc.description.abstractGraphical technologies cover a wide range of topics from the modeling software used by animators, to algorithms used in scientific simulations of natural phenomena, to the growing 3D printing industry. While graphical technologies are still relatively new, information regarding these subjects have many outlets in the form of Internet blogs, online magazines, and websites devoted to the changes and advances of these technologies. Example topics include the latest tools in Adobe Photoshop, the algorithms used in a recently released Disney movie, or the newest video card to hit the market. This poster will present what aspects of graphical technology are of interest to different disciplines, namely programming, business, art, and engineering. These results will show which, if any, aspects of graphical technologies impact these fields, and how this technology will grow to be used in the future.en_US
dc.language.isoen_USen_US
dc.titleGraphical Technology Information Disseminationen_US
dc.typePosteren_US
refterms.dateFOA2020-03-05T11:33:36Z


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