• Login
    View Item 
    •   Home
    • University of Alaska Fairbanks
    • UAF Graduate School
    • English
    • View Item
    •   Home
    • University of Alaska Fairbanks
    • UAF Graduate School
    • English
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Browse

    All of Scholarworks@UACommunitiesPublication DateAuthorsTitlesSubjectsTypeThis CollectionPublication DateAuthorsTitlesSubjectsType

    My Account

    Login

    First Time Submitters, Register Here

    Register

    Statistics

    Display statistics

    The meeting of worlds: postcolonialism and the game-worlds of Myst

    • CSV
    • RefMan
    • EndNote
    • BibTex
    • RefWorks
    Thumbnail
    Name:
    Klotz_uaf_0006N_10034.pdf
    Size:
    168.4Kb
    Format:
    PDF
    Download
    Thumbnail
    Name:
    ThesisSourceFiles.zip
    Size:
    445.2Mb
    Format:
    Unknown
    Download
    Author
    Klotz, Emily M.
    Chair
    Heyne, Eric
    Committee
    Harney, Eileen
    Carr, Richard
    Metadata
    Show full item record
    URI
    http://hdl.handle.net/11122/4603
    Abstract
    Remembered for its lush visuals and its impenetrable puzzles, Myst (1993) was a groundbreaking series whose influence on the medium of digital games can still be felt today. Weaving storytelling and puzzle-solving together, Myst constructs an elaborate transmedial family saga rife with issues of imperial conquest and subjugation the joy of exploration mingled with the destructive forces that arise from the meeting of worlds. But while the narrative material alone is rich enough for analysis, it only becomes more significant when viewed in relation to the nature of the games. By avoiding all reference to their own gameness, and by situating the player as merely a pair of disembodied eyes within the environment, the games allow for deep immersion in a fantastical world with its own internal coherence a world that offers the player the chance to become a virtual, bodiless tourist, venturing into a realm of infinite exotic landscapes to be visually consumed and conquered. Thus the appeal of the game itself is correlated with the postcolonial power-conflicts at the heart of the narrative a connection that raises questions not only about the relationship of game and narrative, but also about the source of our desire for "Myst-like" games.
    Description
    Thesis (M.A.) University of Alaska Fairbanks, 2013
    Table of Contents
    Introduction -- Using the hypertext -- Conclusion -- "The meeting of worlds" DVD (or supplemental files) -- Appendix.
    Date
    2013-08
    Type
    Thesis
    Collections
    English

    entitlement

     
    ABOUT US|HELP|BROWSE|ADVANCED SEARCH

    The University of Alaska is an affirmative action/equal opportunity employer, educational institution and provider and prohibits illegal discrimination against any individual.

    Learn more about UA’s notice of nondiscrimination.

    Open Repository is a service operated by 
    Atmire NV
     

    Export search results

    The export option will allow you to export the current search results of the entered query to a file. Different formats are available for download. To export the items, click on the button corresponding with the preferred download format.

    By default, clicking on the export buttons will result in a download of the allowed maximum amount of items.

    To select a subset of the search results, click "Selective Export" button and make a selection of the items you want to export. The amount of items that can be exported at once is similarly restricted as the full export.

    After making a selection, click one of the export format buttons. The amount of items that will be exported is indicated in the bubble next to export format.