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dc.contributor.authorBender, Brook
dc.date.accessioned2017-11-01T21:19:35Z
dc.date.available2017-11-01T21:19:35Z
dc.date.issued2017-05
dc.identifier.urihttp://hdl.handle.net/11122/7953
dc.descriptionMaster's Project (M.Ed.) University of Alaska Fairbanks, 2017en_US
dc.description.abstractThis project investigates how the art history curricula in higher education can borrow from and incorporate emerging technologies currently being used in art museums. Many art museums are using augmented reality and virtual reality technologies to transform their visitors' experiences into experiences that are interactive and engaging. Art museums have historically offered static visitor experiences, which have been mirrored in the study of art. This project explores the current state of the art history classroom in higher education, which is historically a teacher-centered learning environment and the learning effects of that environment. The project then looks at how art museums are creating visitor-centered learning environments; specifically looking at how they are using reality technologies (virtual and augmented) to transition into digitally interactive learning environments that support various learning theories. Lastly, the project examines the learning benefits of such tools to see what could (and should) be implemented into the art history curricula at the higher education level and provides a sample section of a curriculum demonstrating what that implementation could look like. Art and art history are a crucial part of our culture and being able to successfully engage with it and learn from it enables the spread of our culture through digital means and of digital culture.en_US
dc.language.isoen_USen_US
dc.subjectArten_US
dc.subjectHistoryen_US
dc.subjectStudy and teachingen_US
dc.subjectArt museumsen_US
dc.subjectEducational aspectsen_US
dc.subjectVirtual realityen_US
dc.subjectInteractive multimediaen_US
dc.subjectAugmented realityen_US
dc.subject.otherMaster's of Education in Online Innovation and Design
dc.titleUpdating the art history curriculum: incorporating virtual and augmented reality technologies to improve interactivity and engagementen_US
dc.typeMaster's Projecten_US
dc.type.degreemed
dc.contributor.chairHealy, Joanne
dc.contributor.committeeVia, Skip
dc.contributor.committeeLott, Chris
refterms.dateFOA2020-03-28T01:09:52Z


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