Browsing Communication by Subject "Dungeons and Dragons (Game)"
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Questing for friendship: a conversation analysis of Dungeons and DragonsThis study addresses the doing, of friendship, the dynamic, continuous, unpredictable and emergent process of relating, as described by the Dialectics of Friendship. Examining, segments of the talk among a small group of male friends playing, the role-playing game Dungeons and Dragons using the approach of conversation analysis, this study sought to determine the ways in which these friendship dialectics are evident in their utterance by utterance micro-level talk-in-interaction. The resources and practices they employ in interactionally achieving a number of different conversational actions as their talk unfolds were revealed and can be understood or interpreted as enactments of one or more of the contradictory poles of six dialectics, demonstrating empirically dialectical contradictions, the tensions between their polarities, and their interdependence and interaction with other dialectics arises emergently out of talk-in-interaction, and is taken up and negotiated by participants.